Layer 2: File Intercommunication Format

The biggest fundamental bottleneck for truly being able to unlock the content creation value optimised across Layer 1 of our Operating System comes from the inability of current 3D model file assets being able to directly interact and be considerate of the specific applications and graphic environments into which they are being deployed.

For example, a file that is able to provide the appearance of judgement on how to write/output to a higher fidelity graphical environment, as opposed to a graphic environment with heavy restrictions, including, but far from limited to, asset polycount. For the first time, we are making available an experiential framework and technical architecture to solve the triple structural disparity between digital fashion creation, application performance, and market utility.

Explore Layer 2