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PODE & the Player Creator Portal

Pioneering New Pathways for Indie Gamers and Modders.

What does it take for an indie game (or really any game) to survive and rank on today’s WGMI funding, release, and player growth leaderboards?
In today’s AAA dominated landscape, indie developers face a steep grind to success without properly incentivized resources, effective tools or even much mutual support to actively level up and release their game into a market ill-equipped to differentiate and value it.
PODE provides a first of its kind testing environment that directly enables better surfacing, development, and curation of interactive content. Players and Devs alike can decide which game elements are good, what to like, and weigh the relative value of each aspect of an interactive experience, in a way that is entirely web3 native.
Holders of PODE unlock unique access to this ecosystem through their OG metafunctional access cards, as the field testers of what makes a digital asset rare and valuable. They hold the keys to directly testrun early games, mods, and content experiences.
Aging platforms like Steam or Itch.io fail gamers, modders, and devs alike. When thousands of games are released daily, it is a massive gamble to continue playing the command and control, top down, winner take all approach at the expense of players everywhere. The scramble to get listed on these platforms makes for a pretty dull game: “Congratulations you’ve just been added to a database!” 😵‍💫
We can do better. To the horror of the AAA emperors of gaming wearing invisible robes, it’s all about the modding ecosystem.
Mod culture changes everything in how games are made. Don’t believe us? Go search YouTube for Among Us content. Take your time, we’ll wait.
Modding adds ever more inventive spins on old content, unique player experiences and new monetisation models, both for the OG game developers and independently around them. In fact, Skeld.net is one of the biggest Among Us modding communities with over 160, 000 members in their discord, and they make 💰💰💰 every month through advertisements. Some of the most successful games of all time were spawned out of or reached massive scale thanks to mods i.e. League of Legends, World of Warcraft, CS:GO, Minecraft, Roblox, Among Us, Fortnite, PUBG.
This is why it is so important to support the modders and indie devs in our midsts. They are how this entire industry grows.

PODE & The Player Creator Portal

PODE is a speciality access NFT in the DIGITALAX ecosystem, with direct utility in the Player-Creator Portal (PCP).
PODE and the PCP, unlike Steam and Itch.io, establishes an instant distribution platform & incubator for how indie game devs get from initial concept through monetization to launch and scale. PODE is set up to improve the circulatory performance of the feedback systems between the players and devs. It also incorporates more relevant metrics, through incentivised player QA testing. Devs can transparently gauge where they really are in the trajectory of their project and fine tune their alignment with the community of players, modders and content creators at each stage of growth.
The platform cultivates the mod ecosystem around the OG developer’s content. It stokes an abundance of content generation, remixes and modding culture. For other devs/gamers it reduces barriers to entry, improves onboarding and grows economic opportunity only possible when all games under the ecosystem are required to be completely open sourced. This new revolution of Meta Source for gaming promotes decentralized value distribution across all participants in the ecosystem, removing walled gardens and silos.
PODE holders directly level up the indie game devs through the use of their access keys and (along with other ecosystem participants) are incentivised to guide teams from pre-launch to launch to scale and player onboarding. All of this is made possible through NFTs with real utility, firmly rooted in web3 native principles and practices. Devs can build on new monetisation models enabling peer economies around their content in a way that unlocks additional value for players, who can finally take a genuine ownership stake in the interactive content and experiences they have always been the primary co-creators of.

Virtual Land Offering (VLO).

Within the ecosystem, when indie games, mods & unique content experiences reach a threshold level, they become eligible to enter into the priority incubation division, governed in large part by PODE holders. This is the golden key to opening crossrealm incentive conduits into the metaverse: virtual space (or land). Unlike the ancient search metaphors used by Web2 ranking and sorting platforms, which offer a torrent of uninformative lists with some JPGs (that aren’t even NFTs) and easily bot swarmed star ratings, Web3 virtual land offerings give players, modders, creators, merchants, designers, and devs a meaningful sense of place and relevance to further level up.
With these new coordinates in hand, Web3 metaverse & indie gaming navigators can finally make sense of a truly staggering amount of game related information by using the same basic mechanics humanity has optimized through eons of geo-&-temporal-spatial search & discovery (and zillions of hours of video games played).
But what good are virtual lands if they are all locked up to a single platform, priced hopelessly out of reach?
Virtual Land Offerings solve the attention scarcity, near infinite data & search for meaning trilemma.
As modders and players achieve higher ranks and receive unique acclaim through how they engage in search, discovery, tagging, classifcation and other core activities within the PODE incubation Q/A system, they can unlock additional features and access. This is reflected in the attributes of the realm each game, mod, and experience inhabits. These too can be leveled up as the aggregate of related activity adds up.
Native to web3, each encapsulated block of meta sourced content is connected to its own set of smart contracts that distinguish any NFT DLC mints on-chain from content minted by other games, and allows developers to use NFTs as unique access cards for players to exclusive content and experiences for increasingly novel engagement. Players with enough validation and select proofs of acclaim, gained from their Q/A participation, are given access to unique NFT content related to the specific realm and dynamic NFT content that can level their standing within the PODE PCP meta-game.
Modders with enough validation can start monetising by acquiring access to be able to mint their own NFT DLC under the OG developers smart contract set, where a royalty is distributed back to the OG developers on each sale.
These concentric microeconomies are given the means to launch a VLO (Virtual Land Offering) across targeted segments of their ecosystem, with proceeds allowing the ultimate level up for a game, mod, or experience steward to further scale the related content ecosystem.
The offering isn’t just a larger funding “race to the exits” event for developers, as they have ample opportunity to build out sustainable and symbiotic monetisation opportunities throughout their journey. Instead, finally, this is how we all abolish the cold start problem. Community incentives are fully aligned with interoperable platform growth, thereby unlocking more of the narrative for the realm, strengthening guilds associated with it, and securing player ecosystem support far into the future. After all, without a strong player base, content is just content, the aura of the “metaverse” isn’t enough (despite whatever Zuck thinks he’s pulling with that Meta announcement).
The game, mod, and Web3 metaverse experience developers can have a ready set path to open up additional participation and value through community governance, token gated contributions, and everything else decentralized consensus mechanisms have to offer.

$DECO

$DECO is currently being distributed to PODE holders through dynamic appraisal activity within The DLTA System. You can read more about The DLTA here.
$DECO is accepted by default as a de facto utility for in-district curation, cultivation of land capacity, and decentralized commerce in each Wayfarer’s District. By extension it is also used to reflect the relative rank & classification of the realm they inhabit within the Player Creator Portal.
  • Curation, appraisal, and evaluation factor for NFTs within PODE guild through The DLTA.
  • A core unit of record & exchange for decentralized commerce within Wayfarer’s Districts in the Player Creator Portal.
  • In-district curation & cultivaton of land capacity, content, and experiences.
  • $DECO user activity within each district is reflected in the rank of the realm they inhabit.

The Wayfarer’s District

As enclaves of interoperability across the realms, the Wayfarer’s District is an open standard for how to attract and engage visitors from far flung virtual lands. While it might be tempting to go it alone, in the Web3 metaverse there’s always more power to scale through squad growth and open networks.
Dressed in the visual language and encoded customs of the realms they inhabit, each district can be counted on to offer Wayfarers, PODE holders, GDN designers, IMG modders, and all other denizens of the Web3 metaverse a consistent experience with a minimum viable set of core features. Within the constellation of realms launched via the VLO, these expectations are explicitly baked in to the open standard they all adhere to. Adjacent realms are encouraged through soft (cultural) enforcement of broader expectations in Web3: Ultimately, a realm without a Wayfarer’s District will be hard pressed to offer the same quality of interconnectivity, or the distinct perks to be found within, as those that choose to band together.
As a multipass to interactive content, experiences, & events, the role of PODE in the Wayfarer’s District extends its core functions of governance & patronage for indie modding and gaming incubation.
Last modified 29d ago